Question: Which workflow (SketchUp to Crysis or Solidworks to Crysis) involves the least amount of steps and procedures to get a textured model into Crysis?
Research Video available from: http://www.youtube.com/watch?v=e9I9AbxcSyw
Thursday, November 5, 2009
Final Submission
My aim for this experiment was to create elements of Town Hall Station which has more than one function. I decided to do this with the use of the columns. I wanted the columns to not only function as holding the entire structure up but also wanted to carve a space out of them to allow a human being to physically be able to walk into them. After coming up with this initial idea I then wanted to make it so that the columns would be used as some sort of transportation. The columns which I have made function as travelators as well as supporting beams.
For the efficiency of Town Hall Station, the column travelators will be reserved for the elderly, disable, mothers with children or people who have heavy luggage. This is to avoid massive queues which will clog up the station even more. The columns will take the person to the closest set of stairs from the train or vice versa.
To test out the efficiency and general use of these travelators I decided to ask other people to navigate their way through my model. The three subjects who participated in my experiment where given one task, to walk through my Town Hall Station model in Crysis and make their way to the ticket boxes which were black. I was very vague on what I wanted and they were not given any directions nor were they how they would get there. It was up to them to navigate their own way through the model. I wanted to see how they interacted with my environment. They were timed on how long it took them to complete the task and they were noted down.
Subject number one did not interact with any of my sketch installations as they did not know what they were when they first saw it. They were just black objects moving around to them. I can conclude that these columns/travelators are not the most obvious objects to identify immediately. It took 27 seconds for them to make it all the way up. Subject number two used the columns/travelators the entire way. This method of travel took 39 seconds to make all the way up to the concourse level. Subject number three used a combination of both which ended up taking 45 seconds.
Through the results collected, I can conclude that walking around Town Hall Station will be the most efficient mode of transport. If your mode of transportation through Town Hall Station is through the use of columns/travelators, it may take you a bit longer to get to your destination than if you were to walk but the extra time which it takes is not so bad in some circumstance. The elderly and disabled would not be able to walk as fast on their own and if you were carrying heavy things, you’ll be able to take more things with you as opposed to carrying an item one-by-one to your destination.
Wednesday, November 4, 2009
Friday, October 23, 2009
Stuart Bull Lecture
The lecture which Stuart Bull from ARUP gave made me realise that there are a few similarities between his workflow at ARUP and our workflow for BENV 2423. He discussed how programs such as 3DS Max, Rhino,AutoCAD, Revit and ArchiCAD are great help in creating and calculating successful designs. They are able to produce highly detailed designs and plans for various people such as architects, engineers and clients.
The collaboration of these different programs will produce very good models as they will take the strength of each program. The use of several programs to achieve high quality work can be compared to our workflow for experiment two where we are using three different programs: Solidworks, 3DS Max and Crysis as each program has its own strengths.
The collaboration of these different programs will produce very good models as they will take the strength of each program. The use of several programs to achieve high quality work can be compared to our workflow for experiment two where we are using three different programs: Solidworks, 3DS Max and Crysis as each program has its own strengths.
Week 5 Independent Study
Research Question
Which workflow (SketchUp to Crysis or Solidworks to Crysis) involves the least amount of steps and procedures to get a modelled/textured object into Crysis?
Which workflow (SketchUp to Crysis or Solidworks to Crysis) involves the least amount of steps and procedures to get a modelled/textured object into Crysis?
Week 5 In-Class Task
Vinh took a look at my videos and he suggested a few things for me to consider about my sketch installation and my Town Hall Station model
- Do the columns aid people's navigation?
- Are they impeding
- Does the installation create efficiency for Town Hall Station
- Are the columns obvious? Do people know to use them as travellators?
- Which option is most efficient? Compare how long it takes to travel to the top via walking or through the use of the columns.
- Who will be able to use the columns?
- Only change Town Hall Station for the better
- Do the columns aid people's navigation?
- Are they impeding
- Does the installation create efficiency for Town Hall Station
- Are the columns obvious? Do people know to use them as travellators?
- Which option is most efficient? Compare how long it takes to travel to the top via walking or through the use of the columns.
- Who will be able to use the columns?
- Only change Town Hall Station for the better
Thursday, October 22, 2009
Wednesday, October 14, 2009
Week 4 In-Class Task
Friday, October 2, 2009
Week 3 Independent Study
Draft Sketch Installation
- Columns/pods will be used for transporting people when they get off the train to the stairs, escalators or lifts
- Will be available to the disadvantaged such as the elderly or disabled but will also allow people with heavy luggage
- Use of capsules limited to certain people to avoid long lines and/or overcrowding
How long does it take to transport?
May take longer to move around in capsules than to walk but person will be able to carry more things which in the end will save time
- Columns/pods will be used for transporting people when they get off the train to the stairs, escalators or lifts
- Will be available to the disadvantaged such as the elderly or disabled but will also allow people with heavy luggage
- Use of capsules limited to certain people to avoid long lines and/or overcrowding
How long does it take to transport?
May take longer to move around in capsules than to walk but person will be able to carry more things which in the end will save time
Thursday, September 24, 2009
Week 3 In-Class Task
Wednesday, September 23, 2009
Week 2 Independent Study
Realism is the depiction of subjects as they appear in everyday life. It is the treatment of colour, form and space and the way in which they are represented by individuals based upon their own visual experience
With the use of gaming technologies, models of real life objects are usually made in virtual reality because it is often the cheaper and safer option. If a person would like to conduct experiments on a certain object they would most likely conducts their experiments in their model rather than doing it in real life.If anything was to go wrong there will be no casualties in an experimental simulation. Another advantage would also be being able to test things which wouldn’t be physically possible in real life.
Realism is the realistic representation and approach to the world.
Thursday, September 17, 2009
Week 1 Independent Study
To measure and document Town Hall Station as accurately as possible I have decided to use obtain information through the use of photography, video/sound recording, note taking and to make some rough sketches. Many of the elements of Town Hall station are quite repetitive such as the treads of the stairs and escalators, balustrades, platforms, columns and many other objects. This will require me to only measure one set of these on any platform and I will able to apple such dimensions to all of the other similar items around the station.
The advantage to taking photographs and note taking of the station is that I’ll be able to refer back to them when I am back at home trying to model it in Solidworks. Objects such as the public telephones, ticket gates and machines can be measure at any station making myself look less suspicious while observing Town Hall station. Such objects can also be used as a reference object within photographs. If I know the length of such an object, I can use its length and scale to measure other objects which I was unable to measure at Town Hall station.
Photos Taken At Town Hall Station
Basic Draft
Improved Model
The advantage to taking photographs and note taking of the station is that I’ll be able to refer back to them when I am back at home trying to model it in Solidworks. Objects such as the public telephones, ticket gates and machines can be measure at any station making myself look less suspicious while observing Town Hall station. Such objects can also be used as a reference object within photographs. If I know the length of such an object, I can use its length and scale to measure other objects which I was unable to measure at Town Hall station.
Photos Taken At Town Hall Station
Basic Draft
Improved Model
Week 1 In-Class Task
Geometry
Measurement – Tape measure, laser pointer, trundle wheel, sonar
Photography - Taking photographs or recording videos
Scaling - Using a pre-measured object and measuring other items using its scale
Dimension of tiles - Measuring and individual tile and then count how many there are over a certain distance to estimate length and width of plan
Materiality
Drawings/Sketches - Using plans and sections
Notes – Writing down certain things
Videos
Observations
Sketches
Light
Photography
Notes
Videos
Observations
Sound
Voice/Sound recording
Interaction
- Drawing/Sketching - Flow diagrams and sketches of circulation around Town Hall Station
Notes – What happens and occurs around the circulation areas such as the stairs, escalators, lifts, ticket machines and ticket gates
- Video Recording – Real-time evidence of people travelling around the circulation areas. Time is an important factor as the circulation varies at different times of the day and can be done through a timed video recording.
- Observations
- Photography
Measurement – Tape measure, laser pointer, trundle wheel, sonar
Photography - Taking photographs or recording videos
Scaling - Using a pre-measured object and measuring other items using its scale
Dimension of tiles - Measuring and individual tile and then count how many there are over a certain distance to estimate length and width of plan
Materiality
Drawings/Sketches - Using plans and sections
Notes – Writing down certain things
Videos
Observations
Sketches
Light
Photography
Notes
Videos
Observations
Sound
Voice/Sound recording
Interaction
- Drawing/Sketching - Flow diagrams and sketches of circulation around Town Hall Station
Notes – What happens and occurs around the circulation areas such as the stairs, escalators, lifts, ticket machines and ticket gates
- Video Recording – Real-time evidence of people travelling around the circulation areas. Time is an important factor as the circulation varies at different times of the day and can be done through a timed video recording.
- Observations
- Photography
Wednesday, September 2, 2009
The Physical Effects of Explosions on Porosity
Physical (fiz’i kəl)
adj. of nature or matter; material; natural
Effect (ə fekt')
n. anything that is caused by some other thing; result
Explosion (ek splō'zhən)
n. the act of exploding, or blowing up with a loud noise
Porosity (pôr äs’ə tē)
n. the quality or condition of being porous
Porous (pôr’əs)
adj. full of pores or tiny holes through which water, air, etc. may pass
Jonathan L. Goldman, Webster’s New World Student’s Dictionary, Simon & Schuster Inc., 1992
adj. of nature or matter; material; natural
Effect (ə fekt')
n. anything that is caused by some other thing; result
Explosion (ek splō'zhən)
n. the act of exploding, or blowing up with a loud noise
Porosity (pôr äs’ə tē)
n. the quality or condition of being porous
Porous (pôr’əs)
adj. full of pores or tiny holes through which water, air, etc. may pass
Jonathan L. Goldman, Webster’s New World Student’s Dictionary, Simon & Schuster Inc., 1992
Week 4 Independent Study
Observation (äb zər vā’shən)
n. the act or power of seeing or noticing.
Documentary (däk’yōō ment’ə rē)
adj. describing a film, TV program, etc. that shows news events, social conditions, etc. in a dramatic story based mainly on facts.
Observational Documentary is a way to depict of everyday life. It first came into use due to the availability of lightweight and portable recording equipment. This type of documentary mode often come with a local point of view or message. They do not usually have predictable outcomes.
They are called observational because they watch or follow events rather than construct narratives for events to follow. This style of documentary allowed the filmmaker to record unobtrusively in the environment they were in and has no control of events.
For my Custom Machinima I will be taking the Observational Documentary style. My Machinima will explore the idea of how each entities in Crysis explode and to see what happens to the entity if a different type of explosive was used to detonate it in the same environment or to see if the same results occur if i throw the same explosive at a different angle.
Since an Observational Documentary is is about recording what the cameraman sees and the end product is edited as little as possible, I have decided to retain the HUD in the videos as this shows my viewers that what I have tried to achieve is to test the physical effects of explosions on porosity in the game Crysis. If was was testing these factors in the real world and wanted to use items and entities in Crysis as an example of the real world then I would remove the HUD as it is not the game that I want my viewers to focus on.
This mode of documentary will enable me to experiment with the different explosions and experience them from different views and angles. This mode will ensure that I (the cameraman) does not get involved with what is happening in the scene and will only "observe" what is happening.
n. the act or power of seeing or noticing.
Documentary (däk’yōō ment’ə rē)
adj. describing a film, TV program, etc. that shows news events, social conditions, etc. in a dramatic story based mainly on facts.
Observational Documentary is a way to depict of everyday life. It first came into use due to the availability of lightweight and portable recording equipment. This type of documentary mode often come with a local point of view or message. They do not usually have predictable outcomes.
They are called observational because they watch or follow events rather than construct narratives for events to follow. This style of documentary allowed the filmmaker to record unobtrusively in the environment they were in and has no control of events.
For my Custom Machinima I will be taking the Observational Documentary style. My Machinima will explore the idea of how each entities in Crysis explode and to see what happens to the entity if a different type of explosive was used to detonate it in the same environment or to see if the same results occur if i throw the same explosive at a different angle.
Since an Observational Documentary is is about recording what the cameraman sees and the end product is edited as little as possible, I have decided to retain the HUD in the videos as this shows my viewers that what I have tried to achieve is to test the physical effects of explosions on porosity in the game Crysis. If was was testing these factors in the real world and wanted to use items and entities in Crysis as an example of the real world then I would remove the HUD as it is not the game that I want my viewers to focus on.
This mode of documentary will enable me to experiment with the different explosions and experience them from different views and angles. This mode will ensure that I (the cameraman) does not get involved with what is happening in the scene and will only "observe" what is happening.
Tuesday, September 1, 2009
Week 4 In-Class Task
Here is a few video clips which I placed together using vegas. These videos interested me the most as it shows the effects of the explosions on different entities found in Crysis. It is most likely that I was will take these videos clips along with a few new ones and develop them more.
It is odd that the village house has been brought completely down to the floor due to the effects of the explosives, C4, but the blue cubicle has remained completely undamaged. The blue cubicle must not contain any parameters in Crysis to tell it to inflict some sort of damage when an explosive goes off nearby in the game.
I have also noticed that trees which have been layered painted on in a map do not fall over when shot at or when explosives are placed nearby and detonated. I have been told however that there are some certain trees which do break and fall over but I am yet to find out which ones.
This is a video of a radioactive nuclear bomb exploding in Crysis. The game has coded this particular bomb to have a red mushroom cloud appear after it has hit its target and exploded.
I wanted to capture a video of the after effects of this radioactive nuclear bomb but was unable to do so as the blast was so strong that my character died each time I set the bomb off. I had to cheat a little bit and press F4 which turns on God mode allowing my character to survive the explosion and stay alive which let me continue recording.
Monday, August 31, 2009
Week 3 Independent Study
The result of an explosion on a vehicle can be predicted as there is only 2 static meshes created for the vehicle; normal and damaged. The same end product can be expected every time you throw a grenade to the building. This is because the game has set the vehicle to either normal or damaged, there is no inbetween.
An explosion on an architectural entity is very random. When a grenade is thrown at it, material from the building is thrown around the place. Each grenade thrown at it creates a different effect each time and therefore we cannot predict the end result of the explosion of architectural entities.
Thursday, August 20, 2009
Week 2 Independent Study
Hypothesis - As the helicopter explodes, the body of the helicopter will move up a certain distance and fall back down to the ground whilst it is engulfed in flames.
Hypothesis - The C4 placed next to the barrels will detonate which will cause the a secondary explosion. The village house will be subjected to the shocks and its metal roof sheeting will torn off while and timber will fall to its side.
Hypothesis - The C4 placed within the village houses will directly impact the structure causing the house to fall apart and its materials to defy gravity.
I have recorded a close-up video of the village house being shot at by a tank. This will allow a better perspective of what happens to the structure of the house as it crumbles and how the materials break away and are sent flying.
Hypothesis - As the grenade explodes, the tree trunk will be ripped into many individual pieces.
Hypothesis - The pick-up truck will at first be set on fire due to the grenade, but will then explode due to the flames contact with the petrol tank.
Hypothesis - The chickens will become airbourne for a second once the grenade explodes and will come back down to the ground deceased.
Wednesday, August 19, 2009
Week 2 In-Class Task
Draft Ramp 1
As this was the first time i was converting SketchUp Models into Crysis I did not know the scale the ramp had to be in SketchUp. When I eventually was able to transfer my ramp into Crysis it was obviously way too big so I had to experiment with Ramp 2.
Draft Ramp 2
Final Design Ramp
Platform
Thursday, August 6, 2009
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