Light House Track View
As and initial sketch installation I first made a plane do "somersaults" by making it follow a certain path. It wasnt very interesting nor was it interactive or challenging for the player so I will decide to do something else.
Light House and Aeroplane Track View
Thursday, September 24, 2009
Wednesday, September 23, 2009
Week 2 Independent Study
Realism is the depiction of subjects as they appear in everyday life. It is the treatment of colour, form and space and the way in which they are represented by individuals based upon their own visual experience
With the use of gaming technologies, models of real life objects are usually made in virtual reality because it is often the cheaper and safer option. If a person would like to conduct experiments on a certain object they would most likely conducts their experiments in their model rather than doing it in real life.If anything was to go wrong there will be no casualties in an experimental simulation. Another advantage would also be being able to test things which wouldn’t be physically possible in real life.
Realism is the realistic representation and approach to the world.
Thursday, September 17, 2009
Week 1 Independent Study
To measure and document Town Hall Station as accurately as possible I have decided to use obtain information through the use of photography, video/sound recording, note taking and to make some rough sketches. Many of the elements of Town Hall station are quite repetitive such as the treads of the stairs and escalators, balustrades, platforms, columns and many other objects. This will require me to only measure one set of these on any platform and I will able to apple such dimensions to all of the other similar items around the station.
The advantage to taking photographs and note taking of the station is that I’ll be able to refer back to them when I am back at home trying to model it in Solidworks. Objects such as the public telephones, ticket gates and machines can be measure at any station making myself look less suspicious while observing Town Hall station. Such objects can also be used as a reference object within photographs. If I know the length of such an object, I can use its length and scale to measure other objects which I was unable to measure at Town Hall station.
Photos Taken At Town Hall Station
Basic Draft
Improved Model
The advantage to taking photographs and note taking of the station is that I’ll be able to refer back to them when I am back at home trying to model it in Solidworks. Objects such as the public telephones, ticket gates and machines can be measure at any station making myself look less suspicious while observing Town Hall station. Such objects can also be used as a reference object within photographs. If I know the length of such an object, I can use its length and scale to measure other objects which I was unable to measure at Town Hall station.
Photos Taken At Town Hall Station
Basic Draft
Improved Model
Week 1 In-Class Task
Geometry
Measurement – Tape measure, laser pointer, trundle wheel, sonar
Photography - Taking photographs or recording videos
Scaling - Using a pre-measured object and measuring other items using its scale
Dimension of tiles - Measuring and individual tile and then count how many there are over a certain distance to estimate length and width of plan
Materiality
Drawings/Sketches - Using plans and sections
Notes – Writing down certain things
Videos
Observations
Sketches
Light
Photography
Notes
Videos
Observations
Sound
Voice/Sound recording
Interaction
- Drawing/Sketching - Flow diagrams and sketches of circulation around Town Hall Station
Notes – What happens and occurs around the circulation areas such as the stairs, escalators, lifts, ticket machines and ticket gates
- Video Recording – Real-time evidence of people travelling around the circulation areas. Time is an important factor as the circulation varies at different times of the day and can be done through a timed video recording.
- Observations
- Photography
Measurement – Tape measure, laser pointer, trundle wheel, sonar
Photography - Taking photographs or recording videos
Scaling - Using a pre-measured object and measuring other items using its scale
Dimension of tiles - Measuring and individual tile and then count how many there are over a certain distance to estimate length and width of plan
Materiality
Drawings/Sketches - Using plans and sections
Notes – Writing down certain things
Videos
Observations
Sketches
Light
Photography
Notes
Videos
Observations
Sound
Voice/Sound recording
Interaction
- Drawing/Sketching - Flow diagrams and sketches of circulation around Town Hall Station
Notes – What happens and occurs around the circulation areas such as the stairs, escalators, lifts, ticket machines and ticket gates
- Video Recording – Real-time evidence of people travelling around the circulation areas. Time is an important factor as the circulation varies at different times of the day and can be done through a timed video recording.
- Observations
- Photography
Wednesday, September 2, 2009
The Physical Effects of Explosions on Porosity
Physical (fiz’i kəl)
adj. of nature or matter; material; natural
Effect (ə fekt')
n. anything that is caused by some other thing; result
Explosion (ek splō'zhən)
n. the act of exploding, or blowing up with a loud noise
Porosity (pôr äs’ə tē)
n. the quality or condition of being porous
Porous (pôr’əs)
adj. full of pores or tiny holes through which water, air, etc. may pass
Jonathan L. Goldman, Webster’s New World Student’s Dictionary, Simon & Schuster Inc., 1992
adj. of nature or matter; material; natural
Effect (ə fekt')
n. anything that is caused by some other thing; result
Explosion (ek splō'zhən)
n. the act of exploding, or blowing up with a loud noise
Porosity (pôr äs’ə tē)
n. the quality or condition of being porous
Porous (pôr’əs)
adj. full of pores or tiny holes through which water, air, etc. may pass
Jonathan L. Goldman, Webster’s New World Student’s Dictionary, Simon & Schuster Inc., 1992
Week 4 Independent Study
Observation (äb zər vā’shən)
n. the act or power of seeing or noticing.
Documentary (däk’yōō ment’ə rē)
adj. describing a film, TV program, etc. that shows news events, social conditions, etc. in a dramatic story based mainly on facts.
Observational Documentary is a way to depict of everyday life. It first came into use due to the availability of lightweight and portable recording equipment. This type of documentary mode often come with a local point of view or message. They do not usually have predictable outcomes.
They are called observational because they watch or follow events rather than construct narratives for events to follow. This style of documentary allowed the filmmaker to record unobtrusively in the environment they were in and has no control of events.
For my Custom Machinima I will be taking the Observational Documentary style. My Machinima will explore the idea of how each entities in Crysis explode and to see what happens to the entity if a different type of explosive was used to detonate it in the same environment or to see if the same results occur if i throw the same explosive at a different angle.
Since an Observational Documentary is is about recording what the cameraman sees and the end product is edited as little as possible, I have decided to retain the HUD in the videos as this shows my viewers that what I have tried to achieve is to test the physical effects of explosions on porosity in the game Crysis. If was was testing these factors in the real world and wanted to use items and entities in Crysis as an example of the real world then I would remove the HUD as it is not the game that I want my viewers to focus on.
This mode of documentary will enable me to experiment with the different explosions and experience them from different views and angles. This mode will ensure that I (the cameraman) does not get involved with what is happening in the scene and will only "observe" what is happening.
n. the act or power of seeing or noticing.
Documentary (däk’yōō ment’ə rē)
adj. describing a film, TV program, etc. that shows news events, social conditions, etc. in a dramatic story based mainly on facts.
Observational Documentary is a way to depict of everyday life. It first came into use due to the availability of lightweight and portable recording equipment. This type of documentary mode often come with a local point of view or message. They do not usually have predictable outcomes.
They are called observational because they watch or follow events rather than construct narratives for events to follow. This style of documentary allowed the filmmaker to record unobtrusively in the environment they were in and has no control of events.
For my Custom Machinima I will be taking the Observational Documentary style. My Machinima will explore the idea of how each entities in Crysis explode and to see what happens to the entity if a different type of explosive was used to detonate it in the same environment or to see if the same results occur if i throw the same explosive at a different angle.
Since an Observational Documentary is is about recording what the cameraman sees and the end product is edited as little as possible, I have decided to retain the HUD in the videos as this shows my viewers that what I have tried to achieve is to test the physical effects of explosions on porosity in the game Crysis. If was was testing these factors in the real world and wanted to use items and entities in Crysis as an example of the real world then I would remove the HUD as it is not the game that I want my viewers to focus on.
This mode of documentary will enable me to experiment with the different explosions and experience them from different views and angles. This mode will ensure that I (the cameraman) does not get involved with what is happening in the scene and will only "observe" what is happening.
Tuesday, September 1, 2009
Week 4 In-Class Task
Here is a few video clips which I placed together using vegas. These videos interested me the most as it shows the effects of the explosions on different entities found in Crysis. It is most likely that I was will take these videos clips along with a few new ones and develop them more.
It is odd that the village house has been brought completely down to the floor due to the effects of the explosives, C4, but the blue cubicle has remained completely undamaged. The blue cubicle must not contain any parameters in Crysis to tell it to inflict some sort of damage when an explosive goes off nearby in the game.
I have also noticed that trees which have been layered painted on in a map do not fall over when shot at or when explosives are placed nearby and detonated. I have been told however that there are some certain trees which do break and fall over but I am yet to find out which ones.
This is a video of a radioactive nuclear bomb exploding in Crysis. The game has coded this particular bomb to have a red mushroom cloud appear after it has hit its target and exploded.
I wanted to capture a video of the after effects of this radioactive nuclear bomb but was unable to do so as the blast was so strong that my character died each time I set the bomb off. I had to cheat a little bit and press F4 which turns on God mode allowing my character to survive the explosion and stay alive which let me continue recording.
Subscribe to:
Posts (Atom)